Unity 5.x Shaders and Effects Cookbook
Author | : | |
Rating | : | 4.60 (555 Votes) |
Asin | : | 1785285246 |
Format Type | : | paperback |
Number of Pages | : | 240 Pages |
Publish Date | : | 2014-07-16 |
Language | : | English |
DESCRIPTION:
Kenny authored the first version of Unity Shaders and Effects Cookbook by Packt Publishing, and was very happy to be a part of the writing, updating and reviewing of this book.. Kenny has worked for Microsoft Games Studios, Activision, and Surreal, and has recently gone out on his own, operating CreativeTD and Ozone Interactive. Prior to that, he worked at Imperial College London, where he discovered his passion for teaching and writing. Together, they have worked with clients such as , Eline Media, IGT, and
With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3Dguiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.Style and approachThe recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.. A solid understanding of Unity is required.What You Will LearnUnderstand physically based rendering to fit the aesthetic of your gameEnter the world of post-processing
Throughout his career, he has worked on titles such as Call of Duty 3, Crackdown 2, Alan Wake, and Kinect Star Wars. He started his independent career to fully explore his creativity, tearing down the wall between art and gaming. Prior to that, he worked at Imperial College London, where he discovered his passion for
Eldoir said Perfect reading for a beginner in shaders. Perfect reading for a beginner in shaders. Finally, someone explained it simply from scratch ! Alan is a great teacher. Don't hesitate to check on his website for other great tips about shaders, Unity, or other interesting stuff. (I was not paid to write this, I really mean it !). Great book! Hugo Great book, this book for me is a great course for achieve quality on my games, in my mind this book will help you make great quality post-productions game projects, I've worked most of my career in code, but I love to draw, but on 3D I have few problems to post effects in 3D, but I suffer a lot to create 3D games with a decent quality, even if the idea was good or the functionality was well developed some visual effects are hard to achieve and most of the time I prefer to work in minimal designs, this book is good because it has basis, and force you to learn and achieve new levels of post-production, the usa. Unity Shaders Galore! First I have to just say I love the cover for some reason, I suppose it fits the bill for shaders and so does the book. Absolutely loved the recipes in this book. However if you want to get something setup to test with this book also worked well for that given the approach the author used to get the test off the ground, you can see the pipelines, texture mapping, and rendering all in one! :)