Motion Graphics with Adobe Creative Suite 5 Studio Techniques
Author | : | |
Rating | : | 4.16 (867 Votes) |
Asin | : | 0321719697 |
Format Type | : | paperback |
Number of Pages | : | 456 Pages |
Publish Date | : | 2015-03-15 |
Language | : | English |
DESCRIPTION:
The second half of the book focuses on real-world design explorations including chapters on broadcast package design, title sequences, DVD menu design, motion control 3D, character animation techniques, and panoramic images.The accompanying DVD brings it all together by providing source footage and project files, allowing readers to experiment on their own.Note from the publisher:FREE Adobe Creative Suite 5.5 updates are available for this title. In the first half of the book, readers learn about design essentials as related to motion graphics, including typography, logo animation, repairing and retiming footage, stylizing footage, background design, 3D objects and cameras, audio design, and vector design. Simply register your product at peachpit/register and you will receive the updates when they become availab
"Go beyond After Effects to harness the strength of the entire CS5 production premium package" according to Nate. After Effects is an enormously powerful tool for motion graphics and compositing. Some things, though, that it can do can be done more easily in other Adobe programs, such as Photoshop or Illustrator or Premiere Pro. In a nutshell, this book is about how to take advantage of the entire Creative Suite Production Premium software package, in order to enhance motion graphics projects. The emphasis is on using the unique strengths of Photoshop and Illustrator to enhance projects that will be finalized in After Effects and Premiere Pro. It's a topic that interested . Excellent! I've always been a big fan of Richard Harrington's Photoshop tips for video. I love this book; it gets you up and running across the Suite in no time. As a designer turned videographer, I know CS5 pretty well; what I needed was an explanation of how to do what I wanted to do across the suite. It's almost like the authors knew how to read my mind; all the effects I wanted to do were covered in the book. Simple, concise, and easy-to-read. An excellent choice for designers getting into video.. Beginner Motion Designer said Very good book. I am a graphic design student trying to teach myself motion graphics. This book is very informative, well-written and really teaches you your stuff. The one thing that seemed kind of weird though is that some things were way way to beginner, and some things were stuff that went way over my head. Also, I had hoped the author would have gone more in-depth on some things like logo animations and working in Very good book I am a graphic design student trying to teach myself motion graphics. This book is very informative, well-written and really teaches you your stuff. The one thing that seemed kind of weird though is that some things were way way to beginner, and some things were stuff that went way over my head. Also, I had hoped the author would have gone more in-depth on some things like logo animations and working in 3d. Overall this is a really really good book, but mostly for beginners.. d. Overall this is a really really good book, but mostly for beginners.
He has chaired conferences since 2003 for the National Association of Broadcasters.Rob Birnholz (absolutemotiongraphics) is a motion graphics pro who has worked in features, broadcast, corporate, trade shows, and more. Rich is a member of the National Association of Photoshop Professionals Instructor Dream Team, and a popular speaker on the digital video circuit. He is apopular trainer on Motion at lynda.. Ian Robinson (softboxmediaphotography)
With 4-color artwork from real-life productions sprinkled throughout, this inspiring and practical guide will show intermediate to advanced readers what they need to know to incorporate CS5 in their own work. In the first half of the book, readers learn about design essentials as related to motion graphics, including typography, logo animation, repairing and retiming footage, stylizing footage, background design, 3D objects and cameras, audio design, and vector design. The second half of the book focuses on real-world design explorations incl